Posts Tagged ‘Snort_inline’

Differences between Snort and Snort_inline

Monday, May 14th, 2007

Every few weeks the same question comes up: what is the difference between Snort in inline mode and Snort_inline. This makes sense, because the Snort_inline documentation and website fail to explain it. In this post I will try to highlight the main differences. In general I can say that we try to develop Snort_inline as a patchset on top of Snort. Snort_inline is focused at improving the inline part of Snort. Originally of course, Snort’s inline capabilities were developed in the Snort_inline project. With Snort 2.3.0RC1 they were merged into mainline Snort.

Convenience

We did a number of things to make Snort_inline a little more convenient for inline users.

  • inline is enabled by default in ./configure
  • we got rid of libnet 1.0.2a, switched to libdnet 1.1 instead
  • a snort_inline specific manual page was added, as well as some extra docs
  • a example configuration file for inline use is supplied

Added functionality

  • we support Linux’ new queue’ing mechanism called nfqueue. This was contributed by Nitro Security. Nfqueue supports running multiple copies of Snort_inline to take advantage of SMP and reduce risk of denial of service when Snort_inline should crash.
  • stickydrop preprocessor enables you to add options to the rules to block an ipaddress for a configurable amount of time
  • bait-and-switch preprocessor (Linux only) allows you to redirect traffic from a host to a honeypot based on the rules
  • clamav preprocessor is included (you still need to pass –enable-clamav to ./configure)
  • reinject action for FreeBSD: reinjects an accepted packet into the ipfw list at a specific rule number

Improved for inline use

  • reject action can send RST packets to both source and destination
  • stream4 can drop attacks detected in the reassembled stream. It also enforces the TCP window. It implements a number of ideas from Vern Paxson on TCP reassembly, such as a limit on the number of out of order packets and bytes that are accepted in a stream.
  • some fixes for FreeBSD

As the list shows, if you are interested in Snort running inline, using Snort_inline might be a better choice for you!

Snort_inline updated to 2.6.1.4 in SVN

Friday, April 20th, 2007

After moving, which went fine, I now finally have some real coding time again. The last week I have been updating and fixing various parts of Snort_inline. The most important change was the update to Snort version 2.6.1.4, which contains security fixes. William also found an issue with the Stream4inline code. The issue was that the memcap that the admin sets to limit the amount of memory used by stream4 wasn’t properly enforced.

Other fixes that are done is that Snort_inline in nfqueue mode now properly honors signals and also no longer needs the libipq library and headers. There are few changes that will be committed soon. One is an issue that clamav can sometimes return an error when parsing malformed file. Until now the spp_clamav preprocessor would issue a FatalError and cause Snort_inline to die. This is obviously not desirable so the patch makes sure that Snort_inline no longer dies and gives the admin an option to either drop or pass traffic that can’t be inspected.

Last but not least there will be a fix to the nfqueue code that appears to solve the ’stuck packet problem’ we were seeing under heavy load. A number of people are testing my patch currently so if all goes well that will be commited soon as well.

Checking out the latest code is done with the following command:

svn co https://snort-inline.svn.sourceforge.net/svnroot/snort-inline/trunk

Snort_inline and TCP Segmentation Offloading

Friday, April 20th, 2007

Since a short while I have a gigabit setup at home. My laptop has a e1000 Intel NIC, my desktop a Broadcom NIC.While playing with Snort_inline and netpipe-tcp, I noticed something odd. I got tcp packets that had the ‘Don’t Fragment’ option set, but were still bigger than the mtu size of the link. Snort_inline read packets of up to 26kb from the queue, and wireshark and tcpdump were seeing the packets as well. This was only for outgoing packets on the e1000 NIC. The receiving pc saw the packets split up in multiple packets that were honoring the mtu size. This got me thinking that some form of offloading must be taking place and indeed this was the case:

# ethtool -k eth0
Offload parameters for eth0:
rx-checksumming: on
tx-checksumming: on
scatter-gather: on
tcp segmentation offload: on

It can be disabled by using the following command:

# ethtool -K eth0 tso off

The large packets caused problems in my stream4inline modifications of Stream4. The code can’t handle the case where the packet is bigger than the sliding window size. So I have some work to do ;-)

Experimenting with IPv6

Tuesday, March 13th, 2007

My ISP is one of the few here in the Netherlands that provides a IPv6 tunnel broker. I have played with it some during the last year or so, but now decided to get a little more serious with it. So I’ve decided to enable it for my blog. When opening up my site to IPv6 one thing that is important is security. I will describe the status of IPv6 support of my current setup:

Linux firewalling: IPtables supports IPv6 for quite some time, however it only very recently gained stateful packet filtering support. This hasn’t made it into Debian Sarge or even backports yet, so I’m just using stateless filtering now.

Vuurmuur: my own IPtables frontend has no support for IPv6 at all. I’ve been thinking about adding it for years, but decided to wait at least until stateful support would be available. Next to this my coding time is limited, and many other features are probably more interesting to Vuurmuur users.

Snort/Snort_inline: both Snort and Snort_inline lack support for IPv6. Sourcefire is working on it as far as I know, but no code is available from them. I did find a IPv6 patch for Snort 2.3.3, which can be found here. I ran it in sniffer mode and that works. I haven’t played with it much other than that, but I certainly will in the future.

ModSecurity: my Apache 2 installation has IPv6 enabled by default and ModSecurity 2.x just worked with it without any configuration change! I haven’t looked into how to create rules specific for IPv6 addresses however, so maybe surprises will come up here. I do know from looking at the source that the rbl functionality doesn’t support IPv6 addresses yet, but I haven’t even checked if realtime blacklists exist for IPv6.

Sguil/Modsec2sguil: my modsec2sguil script, that takes ModSecurity alerts and feeds them to Sguil, doesn’t act on the IPv6 alerts because it expects IPv4 addresses. This is not a problem however, since Sguil doesn’t support IPv6 addresses. This makes sense since Snort doesn’t support it either.

So compared to my IPv4 access, protection is somewhat limited. I’m only enabling HTTP for now, so ModSecurity should be able to handle that just fine.

Anyway, it seems to be working fine now, but consider the IPv6 support experimental, as I’m playing with how it all works. So don’t be surpised if it’s broken all of a sudden ;-)

Snort_inline in svn updated to 2.6.1.3

Thursday, February 22nd, 2007

This week SourceFire published a security advisory for (among others) Snort version 2.6.1.2, on which Snort_inline is based. So I took some time to update Snort_inline. Normally this would have taken Will and me quite some time, but since we switched to using svn those days are gone. I was able to update it in under a hour. I was very happy I blogged about the procedure to follow, since I had already forgotten about it ;-)

Will is preparing a release based on this, which should also build with ClamAV 0.90.

Anyway, svn is up to date, so if you are using Snort_inline and rely on the DCE/RPC preprocessor, please pull the code from svn.

Check it out! :-)

Snort_inline 2.6.1.2 BETA 1 released!

Tuesday, January 23rd, 2007

William Metcalf has finally released the new Snort_inline version we have been working on so hard, the first release of our code against Snort 2.6. The last release was in June 2006.

Of course, we continue to lag behind SourceFire, as they just released 2.7.0 BETA 1, but I have good hope that we will be able to keep up a little bit better the following time!

Anyway, get the release from the SourceForge download section!