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    <title>Yaml on Inliniac</title>
    <link>https://inliniac.net/blog/tag/yaml/</link>
    <description>Recent content in Yaml on Inliniac</description>
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    <lastBuildDate>Wed, 30 Sep 2009 18:30:37 +0000</lastBuildDate>
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      <title>OISF engine development update(2)</title>
      <link>https://inliniac.net/blog/2009/09/30/oisf-engine-development-update2/</link>
      <pubDate>Wed, 30 Sep 2009 18:30:37 +0000</pubDate>
      <guid>https://inliniac.net/blog/2009/09/30/oisf-engine-development-update2/</guid>
      <description>&lt;p&gt;Another quick update on the development of the OISF engine. Overall development is going great. Basics like signature keywords, stream reassembly, ip defragmentation are nearing completion. Unified1 + barnyard was already working for quite some time, but now we also have unified2 compatible output. I&amp;rsquo;ve tested this to work with barnyard2 and Sguil which works nicely.&lt;/p&gt;&#xA;&lt;p&gt;We have the first versions of our new YAML based configuration format checked in, a brand new logging API, midstream pickup support in our Stream engine, native PFRING support and many other additions.&lt;/p&gt;</description>
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      <title>OISF engine development update</title>
      <link>https://inliniac.net/blog/2009/08/16/oisf-engine-development-update/</link>
      <pubDate>Sun, 16 Aug 2009 14:17:32 +0000</pubDate>
      <guid>https://inliniac.net/blog/2009/08/16/oisf-engine-development-update/</guid>
      <description>&lt;p&gt;The last month has been crazy busy. Development of the engine is progressing nicely. My own role has been assigning tasks to our coders, guiding them, reviewing their work, integrating it and of course write code. We currently have nine people coding, not all full time though, and are still looking for more coders.&lt;/p&gt;&#xA;&lt;p&gt;Progress has been made on a number of things: we have many more decoders, threading updates, a stats subsystem, stream tracking and reassembly, a L7 protocol parser framework and many more unittests. We&amp;rsquo;re working on OpenCL hardware accelaration, although we&amp;rsquo;re running into driver issues, so that may take some time before it&amp;rsquo;s usable.&lt;/p&gt;</description>
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